Sound Designer Job at Makeshift Software, Columbus, OH

  • Makeshift Software
  • Columbus, OH

Job Description

Makeshift Software Inc | Remote (3–6 months) → Hybrid On-Site Full-Time

About Hexborn

Hexborn is our upcoming dark fantasy action RPG — a brutal blend of hack-and-slash combat, deep dungeon crawling, guild progression, and player-driven rivalry set in a world consumed by an ever-expanding corruption known as the Graveglass Blight.

Players rise from an unknown mage into the leader of a legendary guild, mastering arcane combat, recruiting allies, forging relics, and descending into cursed ruins and large-scale raids to uncover the truth behind their rare ability to fly.

The demo is live now on Steam, we advise you to try it before applying.


We're building a world that should feel as oppressive and alive through sound as it does visually — 

The Blight's corruption, the weight of combat, the tension of a raid going sideways. 

We need a sound designer who can make Hexborn's world sound as dangerous as it looks.


The Role

We're looking for an experienced Sound Designer to own sound design and implementation for Hexborn — combat impacts, environmental atmosphere, spell and ability audio, and the ambient dread of the Graveglass Blight itself. You'll be responsible for both crafting the sounds themselves and implementing them in-engine using Sonity , our adaptive audio middleware for Unity, so combat and exploration audio respond dynamically to what's actually happening on screen.

This is a hands-on, high-ownership role. You won't just be delivering static audio files — you'll be building adaptive, layered soundscapes and combat feedback that hold up across long dungeon crawls and large-scale raid encounters.

What You'll Do

  • Design and implement sound effects for combat, spells, VFX, and enemy behavior — using synthesis and foley recording to build original, layered sounds rather than relying solely on stock libraries
  • Build environmental and ambient soundscapes for dungeons, ruins, and Blight-corrupted environments
  • Implement adaptive, dynamic audio using Sonity within Unity
  • Design combat audio that scales cleanly across large raid encounters with many simultaneous sound sources
  • Collaborate closely with combat designers, VFX artists, and animators to ensure audio, visuals, and feedback land together
  • Maintain and organize our sound asset library and implementation standards as the game's scope grows
  • Work within our broader workflow tooling: see our tools list

What You'll Need

  • Proven professional experience in game sound design

     
  • Hands-on experience with Sonity or comparable adaptive/interactive audio middleware ( Wwise , FMOD ) — Sonity experience strongly preferred given our current pipeline

     
  • Expertise in sound synthesis , for building custom and layered SFX rather than relying solely on library assets

     
  • Expertise in foley , with hands-on experience recording and editing practical sound sources

     
  • Strong technical understanding of implementing audio inside Unity

     
  • A portfolio or reel demonstrating combat, environmental, and ambient sound design

     
  • Experience designing audio that scales well in busy, high-entity-count scenes (combat encounters, raids)

     
  • Comfort working independently in a small, fast-moving team where you'll own your domain end-to-end

Perks & Tools

  • MOVE AI markerless motion capture + Z CAM E2-M4 camera capture system
  • Faceware Mark IV mocap helmets for facial performance capture
  • Industry-grade workstation, built to spec: see our standard build
  • Remote-first for the first 3–6 months, transitioning to hybrid on-site thereafter


Work Arrangement

We'll start fully remote for a 3–6 month grace period while you ramp up and get embedded with the team, then transition to a hybrid on-site schedule.

Makeshift Software Inc is the developer and publisher of Hexborn.

Job Tags

Full time, Remote work

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